vault

Tag: c

9 items with this tag.

  • Aug 29, 2026

    Congestion Control as a Game

    • game-theory
    • congestion-control
    • tcp
    • networking
    • mechanism-design
    • fairness
    • price-of-anarchy
    • aqm
    • c
    • uncertain
  • Aug 29, 2026

    Hospital-Residents and the NRMP

    • game-theory
    • matching
    • market-design
    • mechanism-design
    • algorithms
    • healthcare
    • c
  • Aug 29, 2026

    PPAD-Completeness

    • computational-complexity
    • ppad
    • tfnp
    • game-theory
    • nash-equilibrium
    • total-search-problems
    • fixed-point-theorems
    • sperner-lemma
    • approximation-hardness
    • c
  • Aug 29, 2026

    Rate Limiting as a Mechanism

    • game-theory
    • mechanism-design
    • rate-limiting
    • fairness
    • strategyproofness
    • sybil-attack
    • multi-tenancy
    • scheduling
    • distributed-systems
    • c
    • uncertain
  • Aug 29, 2026

    Simulating Auctions in C

    • c
    • simulation
    • auctions
    • statistics
    • reproducibility
    • game-theory
    • monte-carlo
  • Aug 29, 2026

    Stable Matching

    • game-theory
    • matching
    • mechanism-design
    • algorithms
    • stability
    • market-design
    • c
  • Aug 29, 2026

    The Sequence Form

    • game-theory
    • extensive-form-games
    • sequence-form
    • realization-plans
    • linear-programming
    • linear-complementarity
    • equilibrium-computation
    • poker
    • c
  • Aug 28, 2026

    Backward Induction

    • game-theory
    • backward-induction
    • extensive-form
    • solution-concept
    • rationality
    • centipede
    • algorithms
    • c
  • Aug 22, 2026

    Cache Blocking and Loop Tiling

    • performance
    • matrix-multiplication
    • cache
    • memory-hierarchy
    • loop-tiling
    • c
    • from-scratch
    • neural-networks
    • gemm
    • simd

Created with Quartz v4.5.2 © 2026

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